
Streetscape and Public Realm
Where land meets water.
A public realm that treats the shoreline itself as the design problem: landscape, architecture and movement resolved into one continuous edge between land and water.
Kit of parts
Four shade geometries, one system.
The same canopy form, resized and regrouped along the promenade rather than redesigned at every stop.

Shader Type A
A single-stem canopy with a perforated skin, scaled for one or two people.

Shader Type B
A taller hexagonal canopy, sized to gather a small group beneath it.

Shader Type C
A smaller companion to Type A, spaced closer together along the path.

Shader Type D
The densest canopy of the set, for the stretches that need the most shade.

Height, met at ground by shade and planting.
Kit of parts
Four seating forms, recombined.
Straight, compact, curved or extended — the same seat, fitted to whatever the path gives it.

Seater Type 01
A straight bench paired with a planter, for a formal edge.

Seater Type 02
A compact, L-shaped seat for a corner or a pause point.

Seater Type 03
A curved cluster of seats gathered under the trees.

Seater Type 04
An extended bench for a longer stretch of shade.

Every shade structure and seating module, modelled before it was fabricated.