The waterfront promenade, towers behind

Streetscape and Public Realm

Where land meets water.

A public realm that treats the shoreline itself as the design problem: landscape, architecture and movement resolved into one continuous edge between land and water.

Kit of parts

Four shade geometries, one system.

The same canopy form, resized and regrouped along the promenade rather than redesigned at every stop.

Shader Type A

Shader Type A

A single-stem canopy with a perforated skin, scaled for one or two people.

Shader Type B

Shader Type B

A taller hexagonal canopy, sized to gather a small group beneath it.

Shader Type C

Shader Type C

A smaller companion to Type A, spaced closer together along the path.

Shader Type D

Shader Type D

The densest canopy of the set, for the stretches that need the most shade.

The towers, from the promenade

Height, met at ground by shade and planting.

Kit of parts

Four seating forms, recombined.

Straight, compact, curved or extended — the same seat, fitted to whatever the path gives it.

Seater Type 01

Seater Type 01

A straight bench paired with a planter, for a formal edge.

Seater Type 02

Seater Type 02

A compact, L-shaped seat for a corner or a pause point.

Seater Type 03

Seater Type 03

A curved cluster of seats gathered under the trees.

Seater Type 04

Seater Type 04

An extended bench for a longer stretch of shade.

The promenade, looking up through the planting

Every shade structure and seating module, modelled before it was fabricated.

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